

I'd like to hear what you think about them. They save a massive amount of space and with the addition of dropdowns now being able to have tooltips for each individual entry, they also feature. In addition they also highlight which ones are the default ultra setting and which ones are potentially dangerous, just like before. You can find the new widgets in the display tab of preferences, essentially what these are is what every game nowadays employs, a dropdown with two arrows allowing direct cycling through all options and a graphical display below them that shows how many options there are in total and on which one you currently are.
Dragon free download for mac update#
but to be expected from LL.īut the update is not just this one change (although i was initially thinking of just having this single change) it does include almost everything else that was in the current WIP build (just quickly finished up and hopefully fixed) since it wouldn't hurt to get some feedback on those changes as i'm now also aiming for a big UI overhaul in many parts of the UI, starting once again with preferences. Sure we all have a big collection of presets by now but it still sucks, knowing that all the work you've put into that preset cannot be saved just because it was initially based on a region Windlight is stupid. You can still save presets both as item and locally but ONLY if you are not using the region Windlight (for instance you are using the default midday) or when using your own presets. So what i had to do now was remove saving them. I do NOT see a collection of values for what is literally just a graphics preset as an IP protected asset (same for shapes, but those have been like that since the beginning), LL sees this different apparently. This sucks and i've clearly voiced my opinion about this situation and what they call "intellectual property" on presets. If you go to any region and there is a region Windlight, you are NOT allowed to save it, no matter how much editing you do to it. LL does not want you to save presets at ALL. Sounds good right? Nope, it's not enough. so the thing is, what i did was keep the way we had it since Windlight, allow editing and saving Windlights we come across as local presets (and also additionally now as items), to prevent content theft i made it strip out the assets from the Windlight presets, this included all textures (sun/moon/clouds), if you didn't have the permissions to copy/trans them. So what do i mean when i say savable, are we not allowed to save them anymore at all? Well. Vir contacted me that my Viewer is (once again) in violation of the TPV rules, this time due to the windlight/EEP settings being savable. So as you may or may not have noticed there was another update. I'm sure you'll find a fix or two for your issue too, especially if you had weird things happening like being unable to see the edit arrows or buying/paying items.Īs always, report any bugs you see so i can shoot them!
Dragon free download for mac code#
well break it again of course! Now that all the major issues are resolved i think its finally time to get the latest code again (and break absolutely everything i fixed in the process).Īpart from that not much has been done a couple highlights from the bugfix list would be the Poser finally being able to delete presets with special characters, an option to allow stretching the field of view in local snapshots too, the environment editor no longer deleting textures out of presets when you have the permissions, not binding roll or zoom on the controller no longer resulting in those breaking, a long standing issue being resolved with shadow softness at certain angles simply "snapping" to new values making the transition quite harsh and several options not working and warnings being incorrect. I've been bugsquashing to get the Viewer in a decent shape to. I just didn't feel like writing something for them because they aren't exactly spectacular to talk about. For anyone closely following the development either on Discord or watching the blog version number know that there have been 2 updates (4.0.1 and 4.0.2).
